Comet Strike
(Evocation)

Range:  10 yards per level
Components:  V, S
Duration:  4 rounds + 1 round per level
Casting Time:  1 round
Area of Effect:  Twelve 20-foot radius spheres
Saving Throw:  None

This spell creates twelve shards of ice. After the casting, the shards start spinning around the caster in tight orbits at tremendous velocity. The shards move with the caster, and will not affect the caster's movement, attacks, or spells. If anyone tries to physically attack the caster, he must make a Dexterity check at -4 for each shard or be hit by a shard. Each shards hits for 4d10 points of damage.
When a shard hits, it explodes into an ice storm which causes 3d10 of damage. The ice storm does not harm the caster at all: a globe of invulnerability protects the person from the ice storm, but not from the impact of the shards. As if that was not bad enough, each round the caster can command one shard to spiral out at a target, hitting it and causing an ice storm (no to-hit roll needed). See the notes on 10th-level spells in the Dragon Kings supplement.

